Module: SDL2
- Defined in:
- main.c,
lib/sdl2/version.rb,
main.c
Overview
Namespace module for Ruby/SDL2.
Defined Under Namespace
Modules: BlendMode, Clipboard, GL, Hints, IMG, Key, MessageBox, Mixer, Mouse, ScreenSaver, TextInput Classes: Display, Error, Event, GameController, Joystick, PixelFormat, Point, Rect, Renderer, Surface, TTF, Texture, Window
Constant Summary
- VERSION =
Version string of Ruby/SDL2
"0.2.0"
- VERSION_NUMBER =
Version of Ruby/SDL2, [major, minor, patch level]
[0, 2, 0]
- LIBSDL_VERSION =
SDL's version string
libsdl_version()
- LIBSDL_VERSION_NUMBER =
SDL's version array of numbers
libsdl_version_number()
- LIBSDL_REVISION =
SDL's revision (from VCS) string
libsdl_revision()
- LIBSDL_REVISION_NUMBER =
SDL's revision (from VCS) array of numbers
libsdl_revision_number()
- LIBSDL_IMAGE_VERSION =
SDL_image's version string, only available if SDL_image is linked
SDL_version_to_String(version)
- LIBSDL_IMAGE_VERSION_NUMBER =
SDL_image's version array of numbers
SDL_version_to_Array(version)
- LIBSDL_TTF_VERSION =
SDL_ttf's version string, only available if SDL_ttf is linked
SDL_version_to_String(version)
- LIBSDL_TTF_VERSION_NUMBER =
SDL_ttf's version array of numbers
SDL_version_to_Array(version)
- LIBSDL_MIXER_VERSION =
SDL_mixer's version string , only available if SDL_mixer is linked
SDL_version_to_String(version)
- LIBSDL_MIXER_VERSION_NUMBER =
SDL_mixer's version array of numbers
SDL_version_to_Array(version)
Class Method Summary (collapse)
- + (Object) base_path
-
+ (String?) current_video_driver
Get the name of current video driver.
-
+ (nil) delay(ms)
Wait a specified milliseconds.
-
+ (Integer) get_performance_counter
Return the current value of the high resolution counter.
-
+ (Integer) get_performance_frequency
Return the frequency (count per second) of the high resolution counter.
-
+ (Integer) get_ticks
Return the number of milliseconds since SDL2.init is called.
-
+ (nil) init(flags)
Initialize SDL.
- + (Object) preference_path
-
+ (Array<String>) video_drivers
Get the names of all video drivers.
-
+ (nil) video_init(driver_name)
Initialize the video subsystem, specifying a video driver.
Class Method Details
+ (Object) base_path
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# File 'filesystem.c', line 5
static VALUE SDL2_s_base_path(VALUE self)
{
char* path = SDL_GetBasePath();
VALUE str;
if (!path)
SDL_ERROR();
str = utf8str_new_cstr(path);
SDL_free(path);
return str;
}
|
+ (String?) current_video_driver
Get the name of current video driver
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# File 'video.c', line 309
static VALUE SDL2_s_current_video_driver(VALUE self)
{
const char* name = SDL_GetCurrentVideoDriver();
if (name)
return utf8str_new_cstr(name);
else
return Qnil;
}
|
+ (nil) delay(ms)
Wait a specified milliseconds.
This function stops all ruby threads. If you want to keep running other threads, you should use Kernel.sleep instead of this function.
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# File 'timer.c', line 15
static VALUE SDL_s_delay(VALUE self, VALUE ms)
{
SDL_Delay(NUM2UINT(ms));
return Qnil;
}
|
+ (Integer) get_performance_counter
Return the current value of the high resolution counter.
This method is typically used for profiling.
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# File 'timer.c', line 39
static VALUE SDL_s_get_performance_counter(VALUE self)
{
return ULL2NUM(SDL_GetPerformanceCounter());
}
|
+ (Integer) get_performance_frequency
Return the frequency (count per second) of the high resolution counter.
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# File 'timer.c', line 50
static VALUE SDL_s_get_performance_frequency(VALUE self)
{
return ULL2NUM(SDL_GetPerformanceFrequency());
}
|
+ (Integer) get_ticks
Return the number of milliseconds since init is called.
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# File 'timer.c', line 26
static VALUE SDL_s_get_ticks(VALUE self)
{
return UINT2NUM(SDL_GetTicks());
}
|
+ (nil) init(flags)
Initialize SDL. You must call this function before using any other Ruby/SDL2 methods.
You can specify initialized subsystem by flags which is bitwise OR of the following constants:
-
SDL2::INIT_TIMER - timer subsystem
-
SDL2::INIT_AUDIO - audio subsystem
-
SDL2::INIT_VIDEO - video subsystem
-
SDL2::INIT_JOYSTICK - joystick subsystem
-
SDL2::INIT_HAPTIC - haptic (force feedback) subsystem (interface is not implemented yet)
-
SDL2::INIT_GAMECONTROLLER - controller subsystem
-
SDL2::INIT_EVENTS - events subsystem
-
SDL2::INIT_EVERYTHING - all of the above flags
-
SDL2::INIT_NOPARACHUTE - this flag is ignored; for compatibility
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# File 'main.c', line 116
static VALUE SDL2_s_init(VALUE self, VALUE flags)
{
SDL_SetMainReady();
HANDLE_ERROR(SDL_Init(NUM2UINT(flags)));
state = INITIALIZDED;
return Qnil;
}
|
+ (Object) preference_path
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# File 'filesystem.c', line 16
static VALUE SDL2_s_preference_path(VALUE self, VALUE org, VALUE app)
{
char* path = SDL_GetPrefPath(StringValueCStr(org), StringValueCStr(app));
VALUE str;
if (!path)
SDL_ERROR();
str = utf8str_new_cstr(path);
SDL_free(path);
return str;
}
|
+ (Array<String>) video_drivers
Get the names of all video drivers.
You can use the name as an argument of video_init.
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# File 'video.c', line 293
static VALUE SDL2_s_video_drivers(VALUE self)
{
int num_drivers = HANDLE_ERROR(SDL_GetNumVideoDrivers());
int i;
VALUE drivers = rb_ary_new();
for (i=0; i<num_drivers; ++i)
rb_ary_push(drivers, rb_usascii_str_new_cstr(SDL_GetVideoDriver(i)));
return drivers;
}
|
+ (nil) video_init(driver_name)
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# File 'video.c', line 330
static VALUE SDL2_s_video_init(VALUE self, VALUE driver_name)
{
HANDLE_ERROR(SDL_VideoInit(StringValueCStr(driver_name)));
return Qnil;
}
|