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- #== SDL2::PixelFormat
- #== SDL2::Mixer::Channels::Group
- #GUID SDL2::Joystick
- #GUID SDL2::Joystick::DeviceInfo
- [] SDL2::Rect
- [] SDL2::Hints
- []= SDL2::Hints
- #access_pattern SDL2::Texture
- active? SDL2::TextInput
- #add SDL2::Mixer::Channels::Group
- add_mapping SDL2::GameController
- all_windows SDL2::Window
- allocate SDL2::Mixer::Channels
- #alpha? SDL2::PixelFormat
- #alpha_mod SDL2::Texture
- #alpha_mod= SDL2::Texture
- #attached? SDL2::GameController
- #attached? SDL2::Joystick
- #available SDL2::Mixer::Channels::Group
- #axis SDL2::Joystick
- #axis SDL2::GameController
- #axis SDL2::Event::JoyAxisMotion
- axis_from_name SDL2::GameController
- axis_name_of SDL2::GameController
- #ball SDL2::Event::JoyBallMotion
- #ball SDL2::Joystick
- base_path SDL2
- #bits_per_pixel SDL2::Surface
- #bits_per_pixel SDL2::PixelFormat
- #blend_mode SDL2::Texture
- #blend_mode SDL2::Surface
- #blend_mode= SDL2::Texture
- #blend_mode= SDL2::Surface
- blit SDL2::Surface
- #bordered SDL2::Window
- #bordered= SDL2::Window
- #bounds SDL2::Display
- #brightness SDL2::Window
- #brightness= SDL2::Window
- #button SDL2::Event::MouseButton
- #button SDL2::Event::JoyButton
- #button SDL2::Joystick
- #button_bits SDL2::Mouse::State
- button_from_name SDL2::GameController
- button_name_of SDL2::GameController
- #button_pressed? SDL2::GameController
- #bytes_per_pixel SDL2::PixelFormat
- #bytes_per_pixel SDL2::Surface
- clear SDL2::Hints
- #clear SDL2::Renderer
- #clicks SDL2::Event::MouseButton
- #clip_enabled? SDL2::Renderer
- #clip_rect SDL2::Renderer
- close SDL2::Mixer
- #closest_mode SDL2::Display
- #color_key SDL2::Surface
- #color_key= SDL2::Surface
- #color_mod SDL2::Texture
- #color_mod= SDL2::Texture
- #copy SDL2::Renderer
- #copy_ex SDL2::Renderer
- #count SDL2::Mixer::Channels::Group
- create SDL2::GL::Context
- create SDL2::Window
- #create_renderer SDL2::Window
- #create_texture SDL2::Renderer
- #create_texture_from SDL2::Renderer
- current SDL2::GL::Context
- #current_mode SDL2::Display
- current_video_driver SDL2
- #data1 SDL2::Event::Window
- #data2 SDL2::Event::Window
- #debug_info SDL2::Window
- #debug_info SDL2::Texture
- #debug_info SDL2::Renderer
- decoders SDL2::Mixer::Music
- decoders SDL2::Mixer::Chunk
- default SDL2::Mixer::Channels::Group
- delay SDL2
- #desktop_mode SDL2::Display
- #destroy SDL2::Window
- #destroy SDL2::Surface
- #destroy SDL2::GameController
- #destroy SDL2::GL::Context
- #destroy SDL2::TTF
- #destroy SDL2::Mixer::Chunk
- #destroy SDL2::Mixer::Music
- #destroy SDL2::Joystick
- #destroy SDL2::Texture
- #destroy SDL2::Renderer
- #destroy? SDL2::GL::Context
- #destroy? SDL2::Joystick
- #destroy? SDL2::TTF
- #destroy? SDL2::Renderer
- #destroy? SDL2::Window
- #destroy? SDL2::Mixer::Chunk
- #destroy? SDL2::Mixer::Music
- #destroy? SDL2::Texture
- #destroy? SDL2::Surface
- #destroy? SDL2::GameController
- device_names SDL2::GameController
- devices SDL2::Joystick
- disable SDL2::ScreenSaver
- #display SDL2::Window
- #display_mode SDL2::Window
- displays SDL2::Display
- #draw_blend_mode SDL2::Renderer
- #draw_blend_mode= SDL2::Renderer
- #draw_color SDL2::Renderer
- #draw_color= SDL2::Renderer
- #draw_line SDL2::Renderer
- #draw_point SDL2::Renderer
- #draw_rect SDL2::Renderer
- drivers_info SDL2::Renderer
- enable SDL2::ScreenSaver
- enable= SDL2::Event
- enabled? SDL2::Event
- enabled? SDL2::ScreenSaver
- #error_code SDL2::Error
- #event SDL2::Event::Window
- expire SDL2::Mixer::Channels
- extension_supported? SDL2::GL
- #face_is_fixed_width? SDL2::TTF
- fade_in SDL2::Mixer::Channels
- fade_in SDL2::Mixer::MusicChannel
- #fade_out SDL2::Mixer::Channels::Group
- fade_out SDL2::Mixer::MusicChannel
- fade_out SDL2::Mixer::Channels
- fading SDL2::Mixer::Channels
- fading SDL2::Mixer::MusicChannel
- #filename SDL2::Mixer::Chunk
- #fill_rect SDL2::Renderer
- find_by_id SDL2::Window
- #flags SDL2::Window
- focused_window SDL2::Mouse
- #format SDL2::Display::Mode
- #format SDL2::Texture
- #format SDL2::PixelFormat
- #fourcc? SDL2::PixelFormat
- from_keycode SDL2::Key::Scan
- from_name SDL2::Key::Scan
- from_string SDL2::Surface
- #fullscreen_mode SDL2::Window
- #fullscreen_mode= SDL2::Window
- game_controller? SDL2::Joystick
- #gamma_ramp SDL2::Window
- get SDL2::Hints
- get_attribute SDL2::GL
- get_performance_counter SDL2
- get_performance_frequency SDL2
- get_ticks SDL2
- #gl_drawable_size SDL2::Window
- #gl_swap SDL2::Window
- global_state SDL2::Mouse
- #h SDL2::Rect
- #h SDL2::Texture
- #h SDL2::Display::Mode
- #h SDL2::Surface
- #halt SDL2::Mixer::Channels::Group
- halt SDL2::Mixer::Channels
- halt SDL2::Mixer::MusicChannel
- has_text? SDL2::Clipboard
- #hat SDL2::Event::JoyHatMotion
- #hat SDL2::Joystick
- #hide SDL2::Window
- hide SDL2::Mouse::Cursor
- #icon= SDL2::Window
- #index SDL2::Joystick
- #index SDL2::Display
- #indexed? SDL2::PixelFormat
- #info SDL2::Renderer
- init SDL2::Mixer
- init SDL2::TTF
- init SDL2::IMG
- init SDL2
- #initialize SDL2::PixelFormat
- #initialize SDL2::Display::Mode
- #initialize SDL2::Mixer::Channels::Group
- #initialize SDL2::Point
- #initialize SDL2::Rect
- #input_is_grabbed= SDL2::Window
- #input_is_grabbed? SDL2::Window
- #inspect SDL2::Display::Mode
- #inspect SDL2::Event::TextInput
- #inspect SDL2::Window
- #inspect SDL2::Mouse::State
- #inspect SDL2::Event::ControllerDevice
- #inspect SDL2::Texture
- #inspect SDL2::Mixer::Music
- #inspect SDL2::Event
- #inspect SDL2::Point
- #inspect SDL2::Event::ControllerButton
- #inspect SDL2::Event::ControllerAxisMotion
- #inspect SDL2::Event::Window
- #inspect SDL2::PixelFormat
- #inspect SDL2::Mixer::Chunk
- #inspect SDL2::Event::Keyboard
- #inspect SDL2::Event::TextEditing
- #inspect SDL2::Event::JoyDevice
- #inspect SDL2::Event::JoyHatMotion
- #inspect SDL2::Event::MouseButton
- #inspect SDL2::Event::JoyBallMotion
- #inspect SDL2::Event::MouseMotion
- #inspect SDL2::Event::MouseWheel
- #inspect SDL2::Event::JoyButton
- #inspect SDL2::Rect
- #inspect SDL2::Event::JoyAxisMotion
- #intersection SDL2::Rect
- keycode_from_name SDL2::Key
- keycode_from_scancode SDL2::Key
- #layout SDL2::PixelFormat
- #length SDL2::Event::TextEditing
- load SDL2::Mixer::Music
- load SDL2::Surface
- load SDL2::Mixer::Chunk
- load_bmp SDL2::Surface
- #load_texture SDL2::Renderer
- #lock SDL2::Surface
- #logical_size SDL2::Renderer
- #make_current SDL2::GL::Context
- #mapping SDL2::GameController
- mapping_for SDL2::GameController
- #maximize SDL2::Window
- #maximum_size SDL2::Window
- #maximum_size= SDL2::Window
- #minimize SDL2::Window
- #minimum_size SDL2::Window
- #minimum_size= SDL2::Window
- #mod SDL2::Event::Keyboard
- #modes SDL2::Display
- #must_lock? SDL2::Surface
- #name SDL2::Display
- #name SDL2::PixelFormat
- #name SDL2::Joystick
- #name SDL2::Joystick::DeviceInfo
- #name SDL2::GameController
- name_of SDL2::Key::Scan
- name_of SDL2::Key
- new SDL2::Surface
- #newer SDL2::Mixer::Channels::Group
- #num_axes SDL2::Joystick
- #num_balls SDL2::Joystick
- #num_buttons SDL2::Joystick
- num_connected_joysticks SDL2::Joystick
- #num_hats SDL2::Joystick
- #oldest SDL2::Mixer::Channels::Group
- open SDL2::GameController
- open SDL2::TTF
- open SDL2::Joystick
- open SDL2::Mixer
- #order SDL2::PixelFormat
- #output_size SDL2::Renderer
- pause SDL2::Mixer::Channels
- pause SDL2::Mixer::MusicChannel
- pause? SDL2::Mixer::Channels
- pause? SDL2::Mixer::MusicChannel
- #pitch SDL2::Surface
- #pixel SDL2::Surface
- #pixel_color SDL2::Surface
- #pixels SDL2::Surface
- play SDL2::Mixer::MusicChannel
- play SDL2::Mixer::Channels
- play? SDL2::Mixer::MusicChannel
- play? SDL2::Mixer::Channels
- playing_chunk SDL2::Mixer::Channels
- playing_music SDL2::Mixer::MusicChannel
- poll SDL2::Event
- #position SDL2::Window
- #position= SDL2::Window
- preference_path SDL2
- #present SDL2::Renderer
- #pressed SDL2::Event::JoyButton
- #pressed SDL2::Event::Keyboard
- #pressed SDL2::Event::MouseButton
- pressed? SDL2::Key
- #pressed? SDL2::Mouse::State
- query SDL2::Mixer
- #raise SDL2::Window
- rect= SDL2::TextInput
- #refresh_rate SDL2::Display::Mode
- relative_mode= SDL2::Mouse
- relative_mode? SDL2::Mouse
- relative_state SDL2::Mouse
- #render_blended SDL2::TTF
- #render_shaded SDL2::TTF
- #render_solid SDL2::TTF
- #render_target SDL2::Renderer
- #render_target= SDL2::Renderer
- #renderer SDL2::Window
- #repeat SDL2::Event::Keyboard
- reserve SDL2::Mixer::Channels
- #reset_render_target SDL2::Renderer
- #restore SDL2::Window
- resume SDL2::Mixer::MusicChannel
- resume SDL2::Mixer::Channels
- rewind SDL2::Mixer::MusicChannel
- #scale SDL2::Renderer
- #scancode SDL2::Event::Keyboard
- set SDL2::Hints
- set_attribute SDL2::GL
- set_position SDL2::Mixer::MusicChannel
- set_volume SDL2::Mixer::Channels
- show SDL2::MessageBox
- #show SDL2::Window
- show SDL2::Mouse::Cursor
- show_simple_box SDL2::MessageBox
- shown? SDL2::Mouse::Cursor
- #size SDL2::Window
- #size= SDL2::Window
- #size_text SDL2::TTF
- start SDL2::TextInput
- #start SDL2::Event::TextEditing
- state SDL2::Mouse
- #state SDL2::Event::MouseMotion
- state SDL2::Key::Mod
- state= SDL2::Key::Mod
- stop SDL2::TextInput
- #support_render_target? SDL2::Renderer
- swap_interval SDL2::GL
- swap_interval= SDL2::GL
- #sym SDL2::Event::Keyboard
- #tag SDL2::Mixer::Channels::Group
- #text SDL2::Event::TextEditing
- text SDL2::Clipboard
- #text SDL2::Event::TextInput
- text= SDL2::Clipboard
- #timestamp SDL2::Event
- #title SDL2::Window
- #title= SDL2::Window
- #type SDL2::PixelFormat
- #type SDL2::Event
- #union SDL2::Rect
- #unlock SDL2::Surface
- #unset_color_key SDL2::Surface
- #value SDL2::Event::JoyHatMotion
- #value SDL2::Event::JoyAxisMotion
- video_drivers SDL2
- video_init SDL2
- #viewport SDL2::Renderer
- volume SDL2::Mixer::Channels
- volume SDL2::Mixer::MusicChannel
- #volume SDL2::Mixer::Chunk
- #volume= SDL2::Mixer::Chunk
- volume= SDL2::Mixer::MusicChannel
- #w SDL2::Surface
- #w SDL2::Display::Mode
- #w SDL2::Rect
- #w SDL2::Texture
- warp SDL2::Mouse::Cursor
- warp_globally SDL2::Mouse::Cursor
- #which SDL2::Event::MouseButton
- #which SDL2::Event::MouseWheel
- #which SDL2::Event::JoyHatMotion
- #which SDL2::Event::JoyButton
- #which SDL2::Event::JoyBallMotion
- #which SDL2::Event::JoyAxisMotion
- #which SDL2::Event::MouseMotion
- #window SDL2::Event
- #window_id SDL2::Event::TextInput
- #window_id SDL2::Event::MouseWheel
- #window_id SDL2::Event::Keyboard
- #window_id SDL2::Event::MouseButton
- #window_id SDL2::Event::MouseMotion
- #window_id SDL2::Event::Window
- #window_id SDL2::Event::TextEditing
- #window_id SDL2::Window
- #x SDL2::Rect
- #x SDL2::Event::MouseMotion
- #x SDL2::Event::MouseButton
- #x SDL2::Mouse::State
- #x SDL2::Event::MouseWheel
- #x SDL2::Point
- #xrel SDL2::Event::JoyBallMotion
- #xrel SDL2::Event::MouseMotion
- #y SDL2::Rect
- #y SDL2::Event::MouseMotion
- #y SDL2::Event::MouseWheel
- #y SDL2::Point
- #y SDL2::Mouse::State
- #y SDL2::Event::MouseButton
- #yrel SDL2::Event::MouseMotion
- #yrel SDL2::Event::JoyBallMotion