Module: SDL2::Window::Flags
- Defined in:
- video.c,
video.c
Overview
Constant Summary
- FULLSCREEN =
fullscreen window
UINT2NUM(SDL_WINDOW_FULLSCREEN)
- FULLSCREEN_DESKTOP =
fullscreen window at the current desktop resolution
UINT2NUM(SDL_WINDOW_FULLSCREEN_DESKTOP)
- OPENGL =
window usable with OpenGL context
UINT2NUM(SDL_WINDOW_OPENGL)
- SHOWN =
window is visible
UINT2NUM(SDL_WINDOW_SHOWN)
- HIDDEN =
window is not visible
UINT2NUM(SDL_WINDOW_HIDDEN)
- BORDERLESS =
no window decoration
UINT2NUM(SDL_WINDOW_BORDERLESS)
- RESIZABLE =
window is resizable
UINT2NUM(SDL_WINDOW_RESIZABLE)
- MINIMIZED =
window is minimized
UINT2NUM(SDL_WINDOW_MINIMIZED)
- MAXIMIZED =
window is maximized
UINT2NUM(SDL_WINDOW_MAXIMIZED)
- INPUT_GRABBED =
window has grabbed input focus
UINT2NUM(SDL_WINDOW_INPUT_GRABBED)
- INPUT_FOCUS =
window has input focus
UINT2NUM(SDL_WINDOW_INPUT_FOCUS)
- MOUSE_FOCUS =
window has mouse focus
UINT2NUM(SDL_WINDOW_MOUSE_FOCUS)
- FOREIGN =
window is not created by SDL
UINT2NUM(SDL_WINDOW_FOREIGN)
- ALLOW_HIGHDPI =
window should be created in high-DPI mode if supported (>= SDL 2.0.1)
UINT2NUM(SDL_WINDOW_ALLOW_HIGHDPI)
- MOUSE_CAPTURE =
window has mouse caputred (>= SDL 2.0.4)
UINT2NUM(SDL_WINDOW_MOUSE_CAPTURE)